Black Mesa: Fallouts v2.0d

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大小: 388.19 MB

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Welcome back to Black Mesa, this time you'll be joining the L4D1 survivor on their way to find evacuation.
From the last Half-Life campaign port, Undertow, I've made more use of the func_instance entity, which allow me to place group of prop like explosive barrels, health charger and land mine that's more functional with the extra touch of sound and particle effect.
One more improvement is that the horde spam and backtracking has been reduced, but you'll still likely die to some random bsht that I place here and there.
Like the previous campaign, the bots can't navigate by themselves (for the most part), most event requires human player to be able to proceed.

Average COOP playtime is 45 minutes (no restart).
Has basic support for Versus, but untested. Please report any bug you find

Map name in the console: C5A1, C5A2, C5A3, C5A4, C5A5

Map 1: C5A1 - Danger Zone

Traverse from the crash site, through an underground tunnel system to a safe house on the side of the cliff. Watch out for land mines buried within the sand.

Map 2: C5A2 - Low Light

The sky cries out for the victims of the Resonance Cascade. Complete a mini scavenge event and locate the next safe house. Don't let the rainstorm clouds your judgements.

Map 3: C5A3 - Blast Pit

Entering Black Mesa's Power Reactor through a long tunnel, the survivors must now activate the reactor and make their way to the next safe house within the facility.
The train car in the tunnel will start automatically once all players are on it and stop if anyone dropped out. However, it can be start/stop manually with the lever attached to it.

Map 4: C5A4 - Surface Tension

The survivors now move through the war-torn facility with mild alien infestation and get to the garage where an armored vehicle is stored.
Watch out for the alien launch pad, they'll toss you up into the sky and it could be insta-kill if you dont land on some high place. In my play through bots often walk into it and jump to their death (which is hillarious)

Map 5: C5A5 - Fallouts [Gauntlet Finale]
The armored vehicle crashed near the tunnel entrance, word on the street is that the military is about to nuke the facility so they will now be running for the train at the end of this barren wasteland, wading through overwhelming zombie horde and escape before it's too late.
Super deadly proximity mines is placed scarcely in the area, watch out for them.

Credit:

Valve
Crowbar Collective (Texture)
Half-Life Source Update team (Base map and fixed textures)
The Mafia (providing some textures from Black Mesa)
Tom Holkenborg (Fury Road OST)
Kenny Loggins (Danger Zone)

Changes log 2.0d:
Map 1:Map 4:Map 5:
Changes log 2.0:
Reworked horde music

Map 1:
Map 2:Map 3:Map 4:
Map 5:

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