proDEUS Requiem v1.4

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大小: 400.83 MB

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A 5 maps coop/vs campaign set in a fictional europe country not Rome Italy
My venture to create pretty scenery that arent often seen in L4D2 campaigns continues
There is a great trade-off to this, as fog level are set to very low, stuff visually fading in is seen very often

Map 1 - Aleph: The survivors arrives at the festival, but the place has already been overrun with zombies.
Map 2 - Ascension: Map by Henrietta. I finally manage to coax him into suffering with Hammer. Map is set in an underground facility (his favourite)
Map 3 - Immortal Garden: Park-mall setting. Careful breaking glass will trigger alarm.
Map 4 - Night at the Museum: A museum featuring Greek artifacts and a certain group of anime girls.
Map 5 - Steel Ball Run: A chaotic finale featuring 2 new special infected both of which were made of metal and capable of insta-cap a survivor. Player and restore health by eating at the Gehenna Diner with replenishing foods. Deliver a gnome to the Shupogaki for bonus rewards.

Feature:
Custom melee weapon - Kopis sword
This is the sword wielded by King Leonidas in the movie 300, using the same anim set as Vox's Khopesh sword, as it were many's favourites.


Custom melee weapon - Spartan spear
Kratos's spartan spear from the game GoW: Ghost of Sparta. Has ability to throw and insta-killing infected (Hold RELOAD and press ATTACK to throw)


Foods
Edible food are placed around the map. Give 8 health when eat.


Gnome Rewards
Deliver the gnome to the Shupogaki's office to receive the following:
- 1 Gnome: Give player ability to summon the Highlander train to sweep the street. Shoot the button to activate. 25s cooldown.
- 2 Gnome: Give bonus healthkit, weapons and laser.
- 3 Gnome: Remove steel balls

Stats:
Difficulty rating: MEDIUM
Average COOP playtime: 60 minutes (no restart).
Playable in Versus mode. Please report any bug you find

Map name in the console:
requiem_01
requiem_02
requiem_03
requiem_04
requiem_05

Optional: Music pack


Credit:

TF2 Odyssey Team - Custom assets and world geometry
CSGO Vineyard Team - Custom assets
spacelynxcanfly - Hot air balloon model: https://sketchfab.com/3d-models/hot-air-balloons-0afe5cdc01954f0a9f501cd104a290a3
EnviARt - Spear model: https://sketchfab.com/3d-models/spartan-spear-and-shield-967995fb3d184b609574c78bf6c480ba
kozachoks - Sword model: https://sketchfab.com/3d-models/spartan-sword-low-poly-f281ac6dc3d64b0288fe1ddc2d71637f
Shu - Sword animation: https://steamcommunity.com/profiles/76561198057926251/
Respawn Ent/NSFU2 - Sound samples
Haru - Holomyth models: https://hub.vroid.com/en/users/58320980
Cerberus Studio - Skybox: https://gamebanana.com/mods/370317
Pipiann - Pizza model: https://steamcommunity.com/sharedfiles/filedetails/?id=903924170
9joao6 - TF2 Breads extracts: https://steamcommunity.com/sharedfiles/filedetails/?id=270041385
🍂Kojiro🍂 - Dota 2 assets: https://steamcommunity.com/id/KojiroAsani
Cuba - Vscripts, models
Manacat - Models
Kozeki - Blue Archive assets
Henrietta - Mapping
Sunny Moly - Nav meshes
7EMPEST - Mapping, models, scripts, SFX/music

Special Thanks to Playtesters and feedbacks:

Vanyarin
Bigfellabubsy
Feirund
KonstaStarlightVT and friends

v1.3:
Fixed many broken infected ladder
Various nav fixes
Disabled food and kit spawns in Versus mode

Map 1:
- Added platform on top of the starting bridge
- Added several infected ladders (mostly for human players)
- Added more tank prop in the park area
- Fixed several bikes not being punchable
- Fixed dock poles not having collision

Map 2:
- Added vent leading from the Waterwork to starting saferoom
- Expanded vent and added an infected ladder leading up from generator room
- Added event trigger for when tank spawns in the closed elevator shaft

Map 3:
- Added several tank props in the gift shop

Map 4:
- Some entity edict optimization
- Added various tank props in the museum and the carnival

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