The Survivors Explore the Frozen Wilderness Again! (1.2)
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Heading north seemed like a good idea to the Survivors, but the Minnesota winter has strained their supplies, and they can't stay holed up in their cabin forever. As they prepare for a supply run to the nearby Irons Family Mansion, little do they know its decrepit halls contain far more than they bargained for...
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[h1]Crashes & FAQ[/h1]
Freezing Point: Director's Cut is an add-on for campaign and survival mode. Crashes during gameplay shouldn't happen under normal circumstances, but you may have compatibility issues with other mods.
If you're experiencing crashes or other problems during gameplay, please try disabling some of your add-ons and restarting Left 4 Dead 2. Playing on a local server is also recommended.
For more information, please click the following links:
- [url=https://steamcommunity.com/workshop/filedetails/discussion/3206745036/4349988102753279786/]Possible Crash / Disconnect Fixes[/url]
- [url=https://pastebin.com/5irmmGwr]FAQ (Frequently Asked Questions)[/url]
- [url=https://pastebin.com/rTNGUHiV]Known Issues List[/url]
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[h1]5-Map Campaign[/h1]
From the creator of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2257961887]Time to Die,[/url] explore the frozen wilderness of Minnesota in this newly remastered, full-length campaign! Collect lockpicks, keycards and other progression items in any order you choose on this heavily randomized adventure.
Freezing Point: Director's Cut is an expanded version of the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2777330080]original 4-map campaign[/url] that features [b]longer levels and one entirely new map,[/b] all made by one person (that's me!) over the course of 10 months. The difficulty and average completion time is on par with an official Valve campaign, but with [b]new weapons, new NPCs, and a whole lot more.[/b]
Check the [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3206745036]Change Notes[/url] tab for full details on what's new in the director's cut!
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[h1]Bonus Add-Ons[/h1]
Francis has finally learned about sleeves thanks to the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3142987599]Official Bonus Add-On Pack![/url] While these mods were not created specifically for the campaign, they are an officially supported inclusion that should not cause glitches or crashes. I have spent hours scouring the Workshop for [b]high quality skins that offer warm survivors and a chilly atmosphere,[/b] but feel free to leave your own suggestions for mods I can add to the list. These skins will also work with other winter campaigns, too!
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[h1]Randomized Replayability[/h1]
Freezing Point: Director's Cut is about as long as an official campaign, clocking in at 45 to 60 minutes for an average playthrough — but [b]many events and items have been randomized to make each playthrough unique.[/b] Players are also able to complete objectives in any order they want for added replayability. I highly recommend playing through this campaign multiple times to see everything it has to offer.
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[h1]Custom Survivor Conversations[/h1]
Do you ever think it's awkward when you play a custom campaign and the survivors never talk to each other? Freezing Point: Director's Cut has got you covered, with [b]dozens of new conversations and quips[/b] made by remixing survivor dialogue into natural-sounding exchanges. NPCs with new dialogue and custom subtitles are also included!
As a new feature of the director's cut, survivor dialogue is now handled with vscripts, allowing for more dialogue and more variety at no performance cost.
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[h1]Achievements and Easter Eggs[/h1]
Freezing Point: Director's Cut features map achievements for crafty players, many of which are related to finding easter eggs — and some achievements and easter eggs from the original campaign have been changed to something brand new. See if you can earn them all based on these descriptions!
[b]MAP 1: BELOW ZERO[/b]
MASTER OF UNLOCKING - [i]Open the locked gate less than 30 seconds after grabbing all the lockpicks[/i]
FRESH, NEVER FROZEN - [i]Guess who's coming to dinner?[/i]
[b]MAP 2: OLD MANSION[/b]
WHAT A MANSION - [i]Activate the secret elevator less than 2 minutes after entering the atrium[/i]
ALL IS BRAWL - [i]Listen to a secret character joining the brawl[/i]
[b]MAP 3: THE COMPLEX[/b]
TRIFECTA - [i]Reset the door controls less than 3 minutes after reaching the surface[/i]
BIRD STRIKE - [i]Score a KO in Super Turbo Turkey Puncher 4[/i]
[b]MAP 4: SECRET LAB[/b]
POINTLESS PARKOUR - [i]Leap over the barricade in the frozen laboratory from the wrong side[/i]
TRY, TRY AGAIN - [i]Activate the controls to an accessible door[/i]
[b]MAP 5: GAUNTLET FINALE[/b]
TRUSTED FRIEND IN SCIENCE - [i]Find and complete the secret challenge rooms[/i]
GNOME SWEET GNOME - [i]Interrupt someone's private relaxation without knocking[/i]
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[h1]And More![/h1]
New maps and melee weapons are cool and all, but Freezing Point: Director's Cut also features tons of jokes and custom graffiti, bizarre architecture, a playable arcade game, and magnanimous snowmen.
[b]NEW BONUS![/b] As of April 3, 2024, the user [url=https://steamcommunity.com/profiles/76561199001105341]17[/url] has made a mod for Freezing Point: Director's Cut that adds a bunch of brand new [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3210757415]CUSTOM INFECTED MODELS[/url] to the campaign. I had nothing to do with this, so it's not official or canon — but give it a try if you want a more immersive experience.
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[h1]Special Thanks[/h1]
Hi, Kyle here. I don't have many people to thank since this campaign was once again a solo effort, but I owe a great deal to [url=https://steamcommunity.com/id/chimichamo/myworkshopfiles/?appid=550]ChimiChamo[/url] and [url=https://steamcommunity.com/id/AKAsomenerd/myworkshopfiles/?appid=550]Shadowysn[/url] for their excellent scripting tutorials that shaped the dialogue and hint systems in this campaign. Also, as of version 1.1, Map 5's skybox texture is based on [url=https://modding-assets.net/items/source/textures/skies/night/overcast-night-sky-02]"Overcast Night Sky 2"[/url] from Xblah's Modding Assets, edited by me.
As always, I'd also like to thank my wife for being a constant source of emotional support. I know I said this director's cut would be finished in the winter, but in my defense, there's still a bit of snow on the ground outside my window!
The original Freezing Point was an experiment to teach myself how to do new things in Left 4 Dead. It was intentionally short and replayable, just like the Resident Evil games that inspired it. Unfortunately, it ended up being [i]too[/i] short, and I was never satisfied with it — so last year I decided to take a break from my next campaign and turn a bunch of unused ideas into finished levels. This director's cut took 10 months (two-thirds as long as the original) and I'm glad to say Freezing Point is finally living up to my vision.
Oh, and a huge thanks in advance to every player who downloads this campaign — that's you, hopefully!
If you'd like to help support me in these trying times, please consider dropping me a dollar on [url=https://paypal.me/KyleHampel?locale.x=en_US]my PayPal.[/url]
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[h1]Steam Deck Info[/h1]
Freezing Point: Director's Cut is fully playable on Steam Deck, tested by yours truly. At the highest graphics settings, there are occasional frame rate drops during intense action (45 FPS minimum). The custom HUD elements also get covered up by the new Deck-exclusive HUD for Left 4 Dead 2. Other than that, I had no issues.