Dead Flag Blues 2 - Reborn V2.0

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VERSION 2.0 A complete remake of Dead Flag Blues, a five chapter custom campaign back from the original Left 4 Dead! Created by Juxtapox and then later ported to Left 4 Dead 2 by Gemini Saga, I've blended elements from both the original and the port to make this modern rendition. Every map has been reconstructed from the ground up, and I've made a few level design and gameplay changes to the campaign to give it more of a vanilla "Valve" feel. Some of the major changes are listed below: - ALL guns and most melee weapons now have a chance of spawning in any map (This includes CSS weapons!) - Authentic lighting and ambience settings in all levels taken directly from official Valve maps - New soundscapes and fixed cubemaps (For ambient sounds in the world and reflections) - New and improved breakable infected walls added to all maps - Unique survivor dialogue added throughout the campaign - Left 4 Dead 1 common and special infected models - New dynamic paths in the first 4 chapters Major level specific changes: Chapter 1: - The ending saferoom now resides in the basement of the building, fixing an inconsistency between maps 1 and 2 - A new crescendo event replaces the makeshift bridge between the buildings leading to the ending saferoom Chapter 2: - The alarm door gauntlet crescendo has been removed and replaced by alarm cars that now fill the parking garage - A fence near the start of the level that survivors must climb over, which prevents backtracking to the saferoom - The storm effects from Hard Rain have been replaced by No Mercy's rain, thunder and lightning effects - The car crash event near the library has been overhauled and turned into a mini-crescendo! - New explore-able areas in places that were extremely linear before Chapter 3: - The entire level has been mirrored to make map 4's location make sense in-world (The map plays out the same) - The No Mercy storm from the previous chapter has been added (Which means 2 maps feature rain now!) - The buggy van pushing crescendo on the field has been replaced with the Howitzer from Crash Course - The Tank event in the stadium has been modified to make more sense, and no longer triggers a horde Chapter 4: - The survivors now exit the starting saferoom on the ground level, fixing an inconsistency between maps 3 and 4 - The large hill near the bridge is now a one way drop, which prevents backtracking to the starting saferoom - The giant cliff near the ending safehouse has been replaced by a deadly electrified river (Be careful!) Chapter 5: - The finale now begins by starting a generator, which causes the station's lights to turn on and alert the horde - Removed the speeding train that could potentially kill survivors unfairly after calling the actual rescue vehicle - Added a new building across from the station and many item spawn locations to encourage exploring - Added the sun entity from the plantation level of Swamp Fever to the existing skybox I still have plenty of little things here and there to address, but the campaign is fully playable all the way through! For those who would like to check out the original (port) campaign: https://steamcommunity.com/sharedfiles/filedetails/?id=635658491 Thanks to SirWololo for the shiny new campaign poster, background and credits image! All credit goes to Juxtapox for the original design, layout and story.

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