A 5 maps coop/vs campaign set in the desert/ancient Egypt excavation site
With this campaign I tackle on learning to use displacement to create natural terrains like rock cliffs and sand dunes
What I learn instead is how fucked up the texture on this thing would be, and with every seams and gaps I seal up more will show up, it will just keep coming back again and again
Map 1 - Path of Exile: Players start at an abandoned trainstation and going thru caves and cliffs to the saferoom. Watch your steps as one mistake will result in instant death.
Map 2 - The Otherside: Start from the interior of ancient tunnel that lead out to the cliffsides, the entire map is essentially made of death charges.
Map 3 - Ash 2 Ashes: Originally CS:S's Dust 2, I used it as a test environment initially. The map feature claustrophobic spaces within the Ancient Temples.
Map 4 - Hall of Pain: Sorta a trial of the Gods themed, there are many death fall much like Map 2.
Map 5 - Road to Paradise: A hold out finale with scavenge minigame add on set in a wasteland highway thru a military outpost, players need to fill up the gas and wait for the plane to be ready to leave. Watch out of traffic as it may result in instant obliteration.
[h1]Feature: Custom melee weapon - The Ancient Relic[/h1]
A fast and sharp melee weapon that can quickly mow down a horde. Weapon has an alternate skin that spawn on occasion.
[img]https://i.imgur.com/FwkjFr6.png[/img][img]https://i.imgur.com/xYIrDow.png[/img]
[h1]Stats:[/h1]
Difficulty rating: MEDIUM
Average COOP playtime: 50 minutes (no restart).
Playable in Versus mode. Please report any bug you find
Map name in the console:
dune_01
dune_02
dune_03
dune_04
dune_05
[h1]Optional: Music pack[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3421711645][img]https://steamuserimages-a.akamaihd.net/ugc/56959943554414298/C3B1F6C77A84018A968154C99E1A8243A7B30D0F/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url]
[h2]Special Thanks to Playtesters and feedbacks:[/h2]
Henrietta
Kozeki
ChimiChamo
brettmo
Despair
SunnyMoly
Starlight★•: .
...and then some I couldnt remember
[h2]Credit:[/h2]
Valve/CS Anubis creators - Custom assets
Crowbar Collective - Textures
Kit Northman - Sword model: https://sketchfab.com/3d-models/egyptian-sword-game-ready-model-116301eb68e242ec8cd3b32dbd895b81
Shu - Sword animation: https://steamcommunity.com/profiles/76561198057926251/
YadroGames - Cactus models: https://sketchfab.com/3d-models/cactus-pack-588596f1601d48e6ad4cb24b31c3f33c
Respawn Ent/NSFU2 - Sound samples
komaokc - Skybox: https://gamebanana.com/mods/7276
Cuinn Herrick/Descarado/Kitt - Skybox: https://gamebanana.com/mods/368843
ChimiChamo - Talker script
7EMPEST - Mapping, models, scripts, SFX/music
[h2]v1.7:[/h2]
Map 1:
- Various SI ladder fixes additions
- Clipped most of the gap between cliffs
Map 2:
- Various SI ladder fixes additions
- Lower the sun's brightness
Map 3:
- Various SI ladder fixes additions
- Most rooftops are now textured instead of being invisible
Map 5:
- Changed finale gamemode to Scavenge for versus
- Fixed the plane not blocking LOS properly
- Fixed several godspot
- Added several more tank props
- Added SI ladder on the fenced area
- Added extra clip to prevent tank from spawning underground