Vox Aeterna [v1.7]

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A 5 maps coop/vs campaign set in the desert/ancient Egypt excavation site With this campaign I tackle on learning to use displacement to create natural terrains like rock cliffs and sand dunes What I learn instead is how fucked up the texture on this thing would be, and with every seams and gaps I seal up more will show up, it will just keep coming back again and again Map 1 - Path of Exile: Players start at an abandoned trainstation and going thru caves and cliffs to the saferoom. Watch your steps as one mistake will result in instant death. Map 2 - The Otherside: Start from the interior of ancient tunnel that lead out to the cliffsides, the entire map is essentially made of death charges. Map 3 - Ash 2 Ashes: Originally CS:S's Dust 2, I used it as a test environment initially. The map feature claustrophobic spaces within the Ancient Temples. Map 4 - Hall of Pain: Sorta a trial of the Gods themed, there are many death fall much like Map 2. Map 5 - Road to Paradise: A hold out finale with scavenge minigame add on set in a wasteland highway thru a military outpost, players need to fill up the gas and wait for the plane to be ready to leave. Watch out of traffic as it may result in instant obliteration. [h1]Feature: Custom melee weapon - The Ancient Relic[/h1] A fast and sharp melee weapon that can quickly mow down a horde. Weapon has an alternate skin that spawn on occasion. [img]https://i.imgur.com/FwkjFr6.png[/img][img]https://i.imgur.com/xYIrDow.png[/img] [h1]Stats:[/h1] Difficulty rating: MEDIUM Average COOP playtime: 50 minutes (no restart). Playable in Versus mode. Please report any bug you find Map name in the console: dune_01 dune_02 dune_03 dune_04 dune_05 [h1]Optional: Music pack[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3421711645][img]https://steamuserimages-a.akamaihd.net/ugc/56959943554414298/C3B1F6C77A84018A968154C99E1A8243A7B30D0F/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h2]Special Thanks to Playtesters and feedbacks:[/h2] Henrietta Kozeki ChimiChamo brettmo Despair SunnyMoly Starlight★•: . ...and then some I couldnt remember [h2]Credit:[/h2] Valve/CS Anubis creators - Custom assets Crowbar Collective - Textures Kit Northman - Sword model: https://sketchfab.com/3d-models/egyptian-sword-game-ready-model-116301eb68e242ec8cd3b32dbd895b81 Shu - Sword animation: https://steamcommunity.com/profiles/76561198057926251/ YadroGames - Cactus models: https://sketchfab.com/3d-models/cactus-pack-588596f1601d48e6ad4cb24b31c3f33c Respawn Ent/NSFU2 - Sound samples komaokc - Skybox: https://gamebanana.com/mods/7276 Cuinn Herrick/Descarado/Kitt - Skybox: https://gamebanana.com/mods/368843 ChimiChamo - Talker script 7EMPEST - Mapping, models, scripts, SFX/music [h2]v1.7:[/h2] Map 1: - Various SI ladder fixes additions - Clipped most of the gap between cliffs Map 2: - Various SI ladder fixes additions - Lower the sun's brightness Map 3: - Various SI ladder fixes additions - Most rooftops are now textured instead of being invisible Map 5: - Changed finale gamemode to Scavenge for versus - Fixed the plane not blocking LOS properly - Fixed several godspot - Added several more tank props - Added SI ladder on the fenced area - Added extra clip to prevent tank from spawning underground

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