A continuation of Black Mesa Undertow. The nuclear explosion in Black Mesa Fallouts knock down the survivor's rescue helicopter, they are once again trapped in the Black Mesa facility looking for a way out
[h1]Feature:[/h1]
[h2]Item crates[/h2]
Item spawns are rare, but there are many wooden crate with chance to drop supplies when broken
[h2]Custom melee weapon - Half-Life 1 Crowbar[/h2]
An alt version of the default crowbar with faster speed
[h2]Custom music scheme[/h2]
Horde music are muted, let the player take in all the ambient noises. However panic events and tanks/other SI still come with battle tracks.
[h1]Stats:[/h1]
Difficulty rating: HARD
Average COOP playtime: 50 minutes (no restart).
Playable in Versus mode. Please report any bug you find
Map name in the console:
bmhev_01
bmhev_02
bmhev_03
bmhev_04
bmhev_05
[h2]Patch v1.1b:[/h2]
Map 3:
- Lowered a box in the warehouse so it can be jump on from electric water (now also works for bots)
Map 4:
- Fixes for bot not following player into the elevator (allegedly)
- Elevator up button can now be shoot to activate in case player got stuck
[h2]Patch v1.1:[/h2]
- Reduced explosive barrel damage
- Fixes for door prop sometime has missing cubemap
- Various nav fixes
Map 2:
- Added rescue closet before the trash compactor event
- Prevent mob from spawning in toxic pool
Map 4:
- Added push trigger for elevator and prevent zombie from spawning inside it
- Added a new hallway near the security room
- Removed red barrel at the starting area of the bottom level
[h2]Credit:[/h2]
Crowbar Collective - Custom assets
Manacat - Vscripts, crowbar anim, graffiti, loading screen
ZeqMacaw - Vscripts, feedbacks
Henrietta - Custom melee weapon, some map geometry, doodle, btching
7EMPEST - Mapping, models, scripts, SFX/music
[h2]Special Thanks to Playtesters and feedbacks:[/h2]
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